4-09 Never underestimate a Tile Hog
Tile Hog is earned when you use all 4 of a tile in two or more elements in your hand. A Concealed Kong scores 2 points, and a Melded Kong 1 point. Tile Hog scores the same amount of points as the Concealed Kong, or 2 points. Tile Hog does not mesh well with All Chows, and most players consider it an extra bonus that comes up occasionally when you're shooting for a combination like Upper Four, as in Figure 1.
But what about the hand shown in Figure 2?
At first glance, the hand appears to lack the needed points. But take another look: if you draw your last tile, you will end up scoring All Simples (2 pts.) + Tile Hog (2 pts.) + Mixed Double Chow (1 pt.) + Voided Suit (1 pt.) + Single Wait (1 pt.) + Self-drawn (1 pt.) for a total of 8.
And take a look at Figure 3. With All Simples (2 pts.) + Tile Hog (2 pts.) + Double Pung (2 pts.) + Voided Suit (1 pt.) + Single Wait (1 pt.), now you have enough to go out with an opponent's discard.
Furthermore, you can often combine Tile Hog with Last Tile. In Figure 4, gives you All Simples and Mixed Shifted Chows, but only gives you All Simples --- not nearly enough to go out. If a player discards , you should immediately meld a pung with it.
Now the last will give you All Simples (2 pts.) + Tile Hog (2 pts.) + Last Tile (4 pts.), bringing you to the needed total of 8.
Tile Hog also combines with Seven Pairs. Two ready hands are shown in Figure 6.
In the second example in Figure 6, you are waiting on the last . If it is discarded, you will score Seven Pairs (24 pts.) + Tile Hog (2 pts.) + Tile Hog (2 pts.) for a total of 28. But the possibilities don't end there. What if you draw , or ? In that case, of course, you will kong the tiles and go for Four Concealed Pungs, one of the highest-scoring patterns in the game.